![]() The weakness of the Annorax is that while it has universal seats it only has decent science seating - if you want to use intel abilities you have to spend slots from your tactical seating to get anything worthwhile, with maximum lieutenant-commander level intel abilities (OSS for example). You have lieutenant-commander tac/intel and lieutenant universal/intel. In terms of hybrid seating, the annorax is limited to intel hybrids, and none of them are the commander seat. Intel is sciencey, but more focused on short-term disables and beam boat buffing. The other hybrid seat is the lieutenant engineering/intel seat, which means you can have a minor intel ability in there too, albeit nothing dazzling. Temporal abilities are, themselves, a subset of science abilities being damage and debuff focused. The edoulg has commander, lieutenant commander, and ensign seating that can hold science boffs, and the commander seating is hybrid temporal seating. The Annorax is a good science ship, no doubt, but it has nothing to do with the chroniton lance (which is a joke - 45 degree firing angle on a ship with turn rate 6 - better use it on approach) or its ability to mount the temporal fragmentation set (which you probably wouldn't do in its entirety anyway if you were aiming for efficiency), it has to do with having commander, lieutenant commander, and lieutenant seating that can hold science boffs, and 5 sciences console slots for boosting the exotic particle generator skill. The things that make them good or bad in a technical sense are the seating and the console layout, as those are the things that determine how you can build the ship. The things that make a ship "good" or "bad" are not the hull or shield modifiers unless they're abnormally low. yeah yeah, I get that you think you know everything and anyone who doesn't agree with you is an idiot, etc. Obviously you dont have a clue, plain and simple. I mean, im not even bother to tell you why. The clearer your vision for its performance and overall capabilities, the easier it is to match you up with your future spaceship BFF.İlk olarak "n3mes1s" tarafından gönderildi:Also i have the edoulg, and sorry dude, but that ship is FAR INFERIOR to the Annorax. There often is a "best ship" but only if you can declare specifically what you're looking for a ship to do. All science ships are similar, but there's a reason the Eternal is generally considered the best of 'em (two temporal hybrid seats, molecular reconstruction for the support config's exotic buffs, etc). While gear and boffs will fill in the slots, they need the right slots to fill to create the performance you're going for, and not all ships provide it to the same degree. specifically the console and seating layouts (including placement and type of hybrid seating in t6 ships) as well as the special mechanics associated with ship "type" that you mentioned (such as pilot maneuvers). I find the ship has a lot to do with overall performance. Everything else comes from your equipment, weapons, consoles, traits, boffs, doffs, etc. base speed/hull, traits, specials like Intel/Command/Pilot). It only defines the "frame" to make your build (ie. Początkowo opublikowane przez Vellari:Just to be clear, the ship itself has very little to do on how it performs.
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